![]() The really significant changes come in the the pre-game of building your army and deciding what mission to play. Rules mechanics wise, the Psychic Phase is the only really big change to how the game plays. The game played on the tabletop is essentially the same as it was. It came fast on the heels of 6th ed, which was unexpected, but it incorporates all of the craziness of December with Escalation, Stronghold, Dataslates and Formations into the 6th ed core rules with some FAQs thrown in for good measure. So, we have on our hands a shiny new edition of the game. The last post was a bit stream of consciousness as we digested the new rules, this will be more structured. Hey everyone, Reecius here to discuss 7th ed in a little more depth.
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